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Valve developers discuss why Half Life 2: Episode 3 was abandoned

Ars Technica LogoArs Technica12h ago

Valve developers discuss why Half Life 2: Episode 3 was abandoned - Ars Technica

Quick Summary:

Anniversary doc also includes footage of unused ice gun, blob enemies.

The Episode 3 developers were also working on a new, blob-like enemy that could absorb other blobs to grow or split into segments to get around small barriers or pass through grates.

Players would have been able to use that gun to freeze enemies, set up ice walls as makeshift cover, or construct icy ledges to make their way down sheer cliff faces.


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Valve developers discuss why Half Life 2: Episode 3 was abandoned - Ars Technica (Picture 1)

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Article Details

Author / Journalist: Kyle Orland

Category: Technology

Markets:

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Source Website Secure: Yes (HTTPS)

News Sentiment: Neutral

Fact Checked: Legitimate

Article Type: News Report

Published On: 2024-11-18 @ 21:06:23 (12 hours ago)

News Timezone: GMT -5:00

News Source URL: arstechnica.com

Language: English

Article Length: 191 words

Reading Time: 2 minutes read

Sentences: 56 lines

Sentence Length: 4 words per sentence (average)

Platforms: Desktop Web, Mobile Web, iOS App, Android App

Copyright Owner: © Ars Technica

News ID: 23677900

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About Ars Technica

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Main Topics: Technology

Official Website: arstechnica.com

Update Frequency: 12 posts per day

Year Established: 1998

Headquarters: United States

News Last Updated: 10 hours ago

Coverage Areas: United States

Ownership: Independent Company

Publication Timezone: GMT -5:00

Content Availability: Worldwide

News Language: English

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API Access: Available (JSON, REST)

Website Security: Secure (HTTPS)

Publisher ID: #32

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