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The future of gamification: Connecting brands with consumers through games

e27 Logoe274d ago

The future of gamification:  Connecting brands with consumers through games - e27

Quick Summary:

A certain segment of the Singapore population will remember scratch-and-win discount coupons and spin-the-wheel lucky draws.

Going forward, more defined playbooks and purposeful game loops will be required to attract and retain consumers with fresh experiences to drive sales from online to offline.

On the commercial front, the game connected participating brands and players with simple brand actions such as purchasing groceries or a bubble tea to help players get ahead in the online-to-offline phygital game loop.


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Article Details

Author / Journalist: Kenny Choy

Category: StartupsTechnology

Markets:

Topics:

Source Website Secure: Yes (HTTPS)

News Sentiment: Negative

Fact Checked: Legitimate

Article Type: News Report

Published On: 2024-11-12 @ 03:30:09 (4 days ago)

News Timezone: GMT +8:00

News Source URL: e27.co

Language: English

Article Length: 839 words

Reading Time: 5 minutes read

Sentences: 1 lines

Sentence Length: 839 words per sentence (average)

Platforms: Desktop Web, Mobile Web, iOS App, Android App

Copyright Owner: © e27

News ID: 23608966

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About e27

e27 Logo

Main Topics: StartupsTechnology

Official Website: e27.co

Update Frequency: 6 posts per day

Year Established: 2006

Headquarters: Singapore

News Last Updated: 11 hours ago

Coverage Areas: Singapore

Ownership: Independent Company

Publication Timezone: GMT +8:00

Content Availability: Worldwide

News Language: English

RSS Feed: Available (XML)

API Access: Available (JSON, REST)

Website Security: Secure (HTTPS)

Publisher ID: #10

Publisher Details

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The story "The future of gamification: Connecting brands with consumers through games" has 839 words across 1 sentences, which will take approximately 4 - 7 minutes for the average person to read.

Which news outlet covered this story?

The story "The future of gamification: Connecting brands with consumers through games" was covered 4 days ago by e27, a news publisher based in Singapore.

How trustworthy is 'e27' news outlet?

e27 is a fully independent (privately-owned) news outlet established in 2006 that covers mostly startups and technology news.

The outlet is headquartered in Singapore and publishes an average of 6 news stories per day.

It's most recent story was published 11 hours ago.

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  • News ID: #23608966
  • URL: https://beamstart.com/news/the-future-of-gamification-connecting-173173358775

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