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How Valve made Half-Life 2 and set a new standard for future games

Ars Technica LogoArs Technica1w ago

How Valve made Half-Life 2 and set a new standard for future games - Ars Technica

Quick Summary:

From physics to greyboxing, Half-Life 2 broke a lot of new ground.

Despite that, there’s only so much new ground it truly broke in terms of how games are made and designed—it’s just that most games didn’t have the same commitment to scope, scale, and polish all at the same time.

It's Half-Life 2 week at Ars Technica!


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Article Details

Author / Journalist: Samuel Axon

Category: Technology

Markets:

Topics:

Source Website Secure: Yes (HTTPS)

News Sentiment: Neutral

Fact Checked: Legitimate

Article Type: News Report

Published On: 2024-11-13 @ 17:09:09 (1 weeks ago)

News Timezone: GMT -5:00

News Source URL: arstechnica.com

Language: English

Article Length: 152 words

Reading Time: 1 minutes read

Sentences: 84 lines

Sentence Length: 2 words per sentence (average)

Platforms: Desktop Web, Mobile Web, iOS App, Android App

Copyright Owner: © Ars Technica

News ID: 23575529

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About Ars Technica

Ars Technica Logo

Main Topics: Technology

Official Website: arstechnica.com

Update Frequency: 2 posts per day

Year Established: 1998

Headquarters: United States

News Last Updated: 14 hours ago

Coverage Areas: United States

Ownership: Independent Company

Publication Timezone: GMT -5:00

Content Availability: Worldwide

News Language: English

RSS Feed: Available (XML)

API Access: Available (JSON, REST)

Website Security: Secure (HTTPS)

Publisher ID: #32

Publisher Details

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