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How Ubisoft built the world of Assassin’s Creed: Shadows | Pierre Fortin interview

VentureBeat LogoVentureBeat11h ago

How Ubisoft built the world of Assassin’s Creed: Shadows | Pierre Fortin interview - VentureBeat

Quick Summary:

GamesBeat: Why has Ubisoft always used its own technology for Assassin’s Creed, rather than Unity or Unreal Engine 5?

GamesBeat: Is it fair to say that there’s a given computing budget that a game can use, and that an engine can optimize exactly how that budget gets used?

GamesBeat: In what way is Assassin’s Creed: Shadows’ open world differing from previous AC open worlds?


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Article Details

Author / Journalist: Dean Takahashi

Category: StartupsTechnology

Markets:

Topics:

Source Website Secure: Yes (HTTPS)

News Sentiment: Neutral

Fact Checked: Legitimate

Article Type: News Report

Published On: 2024-09-12 @ 16:00:00 (11 hours ago)

News Timezone: GMT -5:00

News Source URL: venturebeat.com

Language: English

Article Length: 2406 words

Reading Time: 14 minutes read

Sentences: 170 lines

Sentence Length: 15 words per sentence (average)

Platforms: Desktop Web, Mobile Web, iOS App, Android App

Copyright Owner: © VentureBeat

News ID: 22474274

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About VentureBeat

Main Topics: StartupsTechnology

Official Website: venturebeat.com

Update Frequency: 10 posts per day

Year Established: 2005

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News Last Updated: 12 hours ago

Coverage Areas: United States

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Publisher ID: #50

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