We're looking for great intern teammates that are willing to dive in, work hard, and learn. This is a 6+ month program.
You must proficient in modeling and texturing for realistic characters. Unreal Engine experience is a huge plus. Unreal Engine Metahuman experience is a huge help. Rigging is a nice to have. You will work on modular humanoid characters, and ideally creatures / non-humanoids as well.
When submitting your application, kindly include your portfolio link.
You should take this job if you:
- Passionate about making and playing games
- Want to be a founding member of a company where you steer artistic vision, product design, and future growth.
- Want to have a visible, critical impact on weekly releases.
- Enjoy minimal process and deciding what you work on every week.
- Strongly proficient in industry standard software such as Maya, ZBrush, Substance Painter/Designer, and Photoshop.
- Work with the technical partners to define and refine the look and feel of the characters for the project.
- Collaborate with Engineering and other artists to develop the character creation and integration pipeline.
- Ensure character assets are of the highest artistic quality.
- Experienced with Unreal Engine
- Portfolio demonstrates relevant skills including realistic characters.
- Be able to rig your character to the Unreal Engine skeleton.