About Hyper
Avatar content (also known as VTubing) has broken into the multi-billion-view-per-month category on places like Twitch and YouTube. This has given a new group of people the power to tell stories and present themselves on their own terms online while also protecting their IRL identities. But VTubing is expensive and complicated: it usually requires a PC, custom models, and specialized hardware. Hyper (YCW21) is an avatar social network (currently on iOS) that makes it easy to start making avatar content without the expensive PC, motion capture hardware, or specialized software. Just build an avatar, shoot, and use our tooling to start telling your story right on your phone.
App Store: https://hyper.online/download
About the role
💻 You'll help define and build great content creation tools that utilize the full power of game engines. You'll collaborate with one other engineer focused on building for the Unity pipeline, along with design & client engineers.
📈 You'll be joining a small team focused on a fast growing product. We're interested in a variety of things from augmented and virtual reality, to games, & interactive media – but our goal is to put Disney & Pixar level tools in the hands of everyday avatar creators.
🎨 You should have some technical art experience and an added bonus if you have experience with computer vision frameworks (though this isn't required).
📙 You should have 5+ years of experience working with Unity, or equivalent experience in public personal projects.
🌎 Hyper is ~6 people right now and we're fully remote, with a few folks in California. California is still preferred right now, but we're happy to talk with folks from anywhere.