Summary
Above all, your main goal as a game designer at Roforco is to create an exciting, fun, atmospheric experience for our players, and to guide the vision of the game within the team. However, your role is varied as sometimes you may be more focused on other necessary tasks, such as analytics or Game Design Document creation.
Responsibilities
- Conceptualising, implementing, and maintaining all elements of gameplay, to achieve a fulfilling flow state, addictive game loops, and a risk/reward balance
- Creating and maintaining comprehensive documentation (such as Game Design Documents, analysis, diagrams, and visual mockups)
- Collaborating across disciplines with teams on engineering, art and storytelling to create exciting, innovative and engaging experiences
- Using and collecting data or player feedback to iterate and improve the gameplay experience
Required Experience
- 2+ years of work as a Game Designer
- A strong portfolio of work
- Past game design document creation
Required Skills
- A passion for video games and a wide-ranging knowledge of gaming trends
- Strong creative skills and ability to analyse gameplay systems with critical judgement
- Task driven with a problem-solving attitude and capable of working on your own initiative
- Excellent verbal and written communication skills, including brainstorming and presenting
- A creative, agile and player-first mindset, demonstrating you understand and can act as a champion for our audience, developing ideas with their needs in mind
Nice to have
- An understanding of Roblox
- Previous experience working in a remote team
We're a startup with a big vision. Naturally, that means each person individually plays a huge role and has a wide influence. It also means we work quickly, so being able to be flexible and keep up is key (even if your responsibilities or skills shift from those outlined above).