We're looking for our team's first Character Artist, who has a wealth of Unreal Engine and artistic experience.
You must be proficient in human character modeling, rigging, and animation. You will also work on creatures / non-humanoids, and be creating modular customizations.
You will lead all aspects of characters in DreamWorld, determining prioritization of immediate work, rapidly executing it, and setting the foundation for future art hires.
You should take this job if you:
- Passionate about making and playing games.
- Want to be a founding member of a company where you steer artistic vision, product design, and future growth.
- Want to have a visible, critical impact on weekly releases.
- Enjoy minimal process and deciding what you work on every week.
- Strongly proficient in industry standard software like Maya, ZBrush, Substance Painter/Designer, and Photoshop.
- Work with the technical partners to define and refine the look and feel of the characters for the project.
- Collaborate with Engineering and other artists to develop the character creation and integration pipeline.
- Ensure character assets are of the highest artistic quality.
- Experienced with Unreal Engine
- Portfolio demonstrates relevant skills.