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Create high quality 3D models for environments, props, and avatar accessories. These models will be taken through the modeling, texturing, and high to low poly baking pipeline.
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Scene and asset assembly in Unity game engine. This includes setting up models, materials, and textures in Unity.
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Maintain artistic unity across the game from reference images and concepts to the final art in the game engine.
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Ability to create both realistic and fictitious environments and assets.
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Character skinning and weight painting.
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Collaborate with teammates to achieve the desired aesthetic of the game. Follow references, concepts, and art direction, while also having the initiative to take the work further independently.
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Validate your work on device (Oculus VR Headset in the Unity editor).
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Optimization. All assets are to be optimized and run on the target hardware (Oculus Quest 1 & 2).
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4-5 years experience creating art for games or virtual reality applications.
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Strong portfolio showing abilities in creating high to low poly modeling, clean topology, texturing, and strong artistic and technical ability.
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High proficiency in modeling (Maya and Zbrush), UVs, PBR texturing and materials (Substance 3D Collection), and image editing software (Adobe Photoshop, Illustrator, etc.).
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High proficiency in Unity asset assembly (prefabs, import settings, materials, textures).
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Strong understanding of modeling and texturing techniques.
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Strong knowledge of performance trade-offs and optimization for mobile VR (GPU and CPU impacts).
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Experience with Maya rigging and weight painting.
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Experience creating BlendShapes in Maya.
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Experience creating art for virtual reality or Unity games.
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Strong understanding of Unity lighting methods (baked, realtime, mixed).
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Strong organization and problem solving skills.
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Excellent communication and teamwork skills.
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Fluent in English.